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June 21, 2017 - Massive Summer 2017 Update

The most comprehensive update for EoD is finished and ready for download!

Checkout the new demo or buy the game in our shop.
If you already purchased the game you can download the new full version in our shop / MY DOWNLOADS.
Steam users automatically get the update via Steam.

Here are the most important changes. To see more detailed information read the changelog below.

By the way: a lot of these changes were suggestions by the community! Don't hesitate to contact me if you have any ideas for improvements or new things to add.
Unfortunately not everything can be added right away.
There are still plans to add a korean soldiers team and another map (see news below).

Leaderboard for singleplayer
A leaderboard for singleplayer highscores was implemented so you can compare your scores with others.
I.e. what is the best lap of your friend in Jocoseness racing map?

Weapon sway and weapon accuracy, Stamina
A lot of improvements have been done on all the weapons. Soldiers will sway the weapons more realistic while running and also you can't shoot or reload anymore while running. Also the walk/run/ladder climb/swim speeds have been changed to more realistic values. In multiplayer the stamina was reduced so players can't run around all the time and must be thrifty with their breath.

Finally! Multiplayer bots!
Creating a room and wait for other players can be very very boring and this was the reason why no rooms/players are online most of the time.
The reason was in the code of the AI: no network sync wich can cause a lot of trouble in online games.
Now the bots are synced and you can play with bots and your friends online!
Of course the admin can decide to kick the bots whenever he wants.
The new bots are just available in 'Conquest' mode and maybe will be added to other game modes in a later update.
Of course the bots have been generally improved, so you will notice a difference to the bots in earlier versions of EoD - also in singleplayer!

New maps Da Nang, Face to face and NVA Junglebase
In the last news post Da Nang and Face to face have been introduced.
A third new map is NVA junglebase, wich was inspired by the game 'Vietcong 2'.
Of course it's completely different and not just a clone. The map is very exciting cause it has a lot of corners to hide and 2 tunnels to get to the controlpoints on a differnt way.

NVA Junglebase

Changelog

    MENU
    - Leaderboard - scores for these gamemodes in singleplayer can
      be saved online: Doorgunner, Sniper, Jocoseness best lap,
      Arcade
      You can select in menu if you wish to save scores online or
      not. Just player nickname and scores get saved to compare
      with other players
    - option settings for VSync and Anti Aliasing added (graphics
      settings)
      VSync will limit the FPS rate to 60 max.!
    - removed the screenshot delete button for security reasons

    SINGLEPLAYER
    - improved Doorgunner mode
    - fixed bot ragdoll freezing in T-pose
    - removed name-display for enemy bots (except air vehicles)

    MULTIPLAYER
    - added synced bots to multiplayer
    - decreased run stamina to 60 sec.
    - removed name-display for enemy players (except air vehicles)

    MAPS
    - new map: Da Nang
    - new map: Face to face
    - new map: NVA Junglebase
    - Que Son Valley - fixed culling bug
    - multiplayer added: A Shau Valley
    - multiplayer added: Battle of Long Tan
    - multiplayer added: Closefire
    - multiplayer added: Dien Bien Phu
    - multiplayer added: Marble Mountain
    - multiplayer added: Run through the jungle
    - Tropical Heat: fixed bug where you could climb on the rockwalls
      and go out of map
    - Operation Arc Light: removed weapons from pilot cause of
      floating point precision issues (jittering)

    WEAPONS
    - new flamethrower added

    GAMEPLAY
    - limitations for reloading weapons
    - added weapon class selection for single- & multiplayer
    - overworked/improved sight of the handweapons
    - increased weapon rotation while aiming
    - disabled crosshair, aiming, shooting and reload while running
    - disabled crosshair, aiming, shooting and reload while moving
      and in prone position
    - added weapon sway while running
    - decreased run speed
    - decreased ladder climb speed
    - decreased speed in water
    - added force to explosions so things get pushed away from explosion
    - mines and binoculars now are restricted to reload within 45 seconds
    - binoculars can call artillery just if player is standing and aiming
    - binoculars restricted to 1 shot (call for artillery)
    - increased damage from shotgun bullets
    - increased damage from grenade explosion
    - grenades now won't roll away so extensive anymore

    BUGFIX & IMPROVEMENTS
    - several performance improvements
    - fixed a bug where player reloaded 2 times
    - fixed a bug where player stays in fly-mode if running & jumping &
      hill climb at the same time
    - fixed a bug where player got kicked into the air while colliding
      with bots
    - fixed a bug when player presses ESC while reloading or switching
      weapons
    - fixed blood display if soldier is hit
    - improved some weapon aim positions and sights
    - disabled crouch & prone function in water
    - fixed a bug if going down a ladder while in prone position


May 29, 2017 - Big update almost ready

A huge update for EoD is pending and almost finished.
The most important changes go to the weapon handling and aiming.
Soldiers will sway the weapon more realistic while running. Also it will be impossible to aim, shoot or reload while running.

There are more important changes and bugfixes. To learn more take a look at the provisional changelog below.

Of course the new update will have new maps as well.

Face to face
is a huge area of rice fields wich is ideal for tank battles.
But the map can be played in infantry mode as well.
The video is some weeks old and was made with the old version so you won't see the changes from this update but the map!






DaNang
is a remake of an old EoD custom map with heavy infantry battles.
It was completely rebuild with some new aspects.
US troops will have to storm the beach before they can capture flags.
It's a little bit like Omaha Beach in Vietnam.



Kill Major Shorty
Someone wrote about the -for 15 years- missing EoD mission 'Kill Colonel Kurtz' wich is of course an allusion to the film 'Apocalypse Now'.
Well I'm working on this map but Kurtz is now Shorty and he was degraded to Major and of course it will not be a copy of the film.
But it will have a large river with lots of enemies and a boss-monster at the end of the river :)

Credits
A big thanks to the players who contribute with constructive criticism and motivation to improve EOD. In particular a thanks to Luckensscott and FMhades!

Provisional Changelog

   
MENU
    - removed the screenshot delete button for security reasons

    SINGLEPLAYER
    - improved Doorgunner mode
    - fixed bot ragdoll freezing in T-pose

    MULTIPLAYER
    - decreased run stamina to 60 sec.

    MAPS
    - new map: Da Nang
    - new map: Face to face
    - Que Son Valley - fixed culling bug

    WEAPONS
    - new flamethrower added

    GAMEPLAY
    - overworked/improved sight of the handweapons
    - disabled crosshair, aiming, shooting and reload while running
    - disabled crosshair, aiming, shooting and reload while moving and in
      prone position
    - added weapon sway while running
    - decreased run speed
    - decreased ladder climb speed
    - decreased speed in water
    - you now can select another weapon at ammoboxes and -lockers within 60
      sec. from spawn
    - added force to explosions so things get pushed away from explosion
    - mines and binoculars now are restricted to reload within 45 seconds
    - binoculars can call artillery just if player is standing and aiming
    - binoculars restricted to 1 shot (call for artillery)
    - increased damage from shotgun bullets
    - increased damage from grenade explosion
    - grenades now won't roll away so extensive anymore

    BUGFIX & IMPROVEMENTS
    - fixed a bug where player reloaded 2 times
    - fixed a bug where player stays in fly-mode if running up a hill
    - fixed a bug where player got kicked into the air while colliding with
      bots
    - fixed a bug when player presses ESC while reloading or switching
      weapons
    - fixed blood display if soldier is hit
    - improved some weapon aim positions and sights
    - disabled crouch & prone function in water
    - fixed a bug if going down a ladder while in prone position

 

Old vs new
Here's a  comparsion between old EoD (released 2002) and EoD-Redux (released 2016). Click to enlarge the picture.


March 1, 2017 - 15 years EoD, price reduction and update release!

15 years EoD
15 years ago the mod-team and the modification for Battlefield were founded.

After EoD for Battlefield 1942 in 2003 the game/modification was released for Battlefield:Vietnam in 2005 and for Battlefield 2 in 2007 before it got a standalone game with EoD-Redux in 2016.

Discount on the anniversary
We take this anniversary as an opportunity to reduce the price for EoD to around 50%.
The full version is available now for 9,90 EUR instead of 19,90 EUR in our shop!
(Punji Edition 19,90 EUR instead of 32,90 EUR)

Update Release - EoD v4.0.917 available
As announced an updated version is available now, which is really extensive.
In addition to significantly better AI, there is now also a campaign-mode, artillery support and many other improvements. 5 new maps increase the mappool to 45 maps!

Checkout the new demo or if you already purchased the game go to the shop and download the new full version.


February 21, 2017 - Run through the jungle Update March 2017
A month after the last update the next is already in the starting blocks. In addition to 5 new maps from the early EoD times, the attention was given to improve the AI. But other things have been improved as well and many useful suggestions of players could be implemented.

The release is planned for March, but first things first...

TT-33
The completely wrong Nambu could at last be replaced by a TT-33 model!
news0048.jpg (98399 Byte)

Binoculars for request of artillery support
The binoculars can now requesting artillery support. This feature should be used only on large distances ;)

Spectator mode improved
The spec-camera is now freely rotatable and can be switched to the next BOT by pressing 'K'.

AI enhancements
Bots can be sometimes very difficult.
Everyone does what he wants, nobody does what he should, but everyone joins!
To improve this the AI code has been completely revised.
The result is much more action in game.
Of course it still can happen that a bot still doesn't know where to go first, but this should be reduced to some seconds now.

5 new maps
4 old maps from the early times of EoD and 1 brandnew map were implemented:

Run through the jungle
Two action-packed infantry modes are available and bring a different feel of the game in each mode.

Closefire
A deep gorge, a temple in the forest and huts on an indomitable mountain were the trademark of Closefire. All of this was retained in the new edition and the flair of the map is breathtaking.
As a bonus, this map is also available in zombie mode (night-time)!

Battle of Long Tan
A brandnew map is Battle of Long Tan (1966) where 108 inexperienced Australian soldiers had to defend their base against 2500 Vietcong.
In addition, you can play this map as 'Doorgunner'.

Marble Mountain
If the weather outside is pressing on your mind you should consider playing this beautifulweathermap! The NVA has to take this hill by walking or with the tank...

A Shau Valley
Oldies but goldies. Another conversion of an old EoD map.

Planned Release-Date: March 2017


January 20, 2017 - Update Release!
As promised, a first major update comes right at the beginning of the year.
In addition to other improvements to the AI, the accuracy and much more, there is some new content.

Checkout the new demo or if you already purchased the game go to the shop and download the new full version.

Operation Arc Light
The map Operation Arc Light is a pure dogfight map. Beginners is recommended to display the player's name, to distinguish friend from enemy :)

Dien Bien Phu
In the "first part of the Viet Nam war' the French fought against the Viet Minh. The Viet Minh team was newly included in the game and is nothing more than the Vietcong just with other hats.
These hats look a little bit ugly, but they shouldn't be more pretty than in real life ;)

Checkout the new demo or if you already purchased the game go to the shop and download the new full version.


 

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